object = tiledMapTileMapObject; } else { object = new RectangleMapObject(x, flipY ? y - height : y, width, height);
object = tiledMapTileMapObject; } else { object = new RectangleMapObject(x, flipY ? y - height : y, width, height);
object = new RectangleMapObject(x, yUp ? y - height : y, width, height);
object = tiledMapTileMapObject; } else { object = new RectangleMapObject(x, flipY ? y - height : y, width, height);