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RegularEmitter.getDuration
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How to use
getDuration
method
in
com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter

Best Java code snippets using com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter.getDuration (Showing top 19 results out of 315)

origin: libgdx/libgdx

private void initializeComponents(RegularEmitter emitter){
  continuousCheckbox = new JCheckBox("Continuous");
  continuousCheckbox.setSelected(emitter.isContinuous());
  continuousCheckbox.addActionListener(new ActionListener() {
    public void actionPerformed (ActionEvent event) {
      RegularEmitter emitter = (RegularEmitter) editor.getEmitter().emitter;
      emitter.setContinuous(continuousCheckbox.isSelected());
    }
  });
  continuousCheckbox.setHorizontalTextPosition(SwingConstants.LEFT);
  
  int i =0;
  addContent(i++, 0, continuousCheckbox, GridBagConstraints.WEST, GridBagConstraints.NONE);
  addContent(i++, 0, countPanel = new CountPanel(editor, "Count", "Min number of particles at all times, max number of particles allowed.", emitter.minParticleCount, emitter.maxParticleCount));
  addContent(i++, 0, delayPanel = new RangedNumericPanel(editor, emitter.getDelay(), "Delay", "Time from beginning of effect to emission start, in milliseconds.", false));
  addContent(i++, 0, durationPanel = new RangedNumericPanel(editor, emitter.getDuration(), "Duration", "Time particles will be emitted, in milliseconds."));
  addContent(i++, 0, emissionPanel = new ScaledNumericPanel(editor, emitter.getEmission(), "Duration", "Emission","Number of particles emitted per second."));
  addContent(i++, 0, lifePanel = new ScaledNumericPanel(editor, emitter.getLife(), "Duration", "Life", "Time particles will live, in milliseconds."));
  addContent(i++, 0, lifeOffsetPanel = new ScaledNumericPanel(editor, emitter.getLifeOffset(), "Duration", "Life Offset","Particle starting life consumed, in milliseconds.", false));
}

origin: libgdx/libgdx

private void initializeComponents(RegularEmitter emitter){
  continuousCheckbox = new JCheckBox("Continuous");
  continuousCheckbox.setSelected(emitter.isContinuous());
  continuousCheckbox.addActionListener(new ActionListener() {
    public void actionPerformed (ActionEvent event) {
      RegularEmitter emitter = (RegularEmitter) editor.getEmitter().emitter;
      emitter.setContinuous(continuousCheckbox.isSelected());
    }
  });
  continuousCheckbox.setHorizontalTextPosition(SwingConstants.LEFT);
  
  int i =0;
  addContent(i++, 0, continuousCheckbox, GridBagConstraints.WEST, GridBagConstraints.NONE);
  addContent(i++, 0, countPanel = new CountPanel(editor, "Count", "Min number of particles at all times, max number of particles allowed.", emitter.minParticleCount, emitter.maxParticleCount));
  addContent(i++, 0, delayPanel = new RangedNumericPanel(editor, emitter.getDelay(), "Delay", "Time from beginning of effect to emission start, in milliseconds.", false));
  addContent(i++, 0, durationPanel = new RangedNumericPanel(editor, emitter.getDuration(), "Duration", "Time particles will be emitted, in milliseconds."));
  addContent(i++, 0, emissionPanel = new ScaledNumericPanel(editor, emitter.getEmission(), "Duration", "Emission","Number of particles emitted per second."));
  addContent(i++, 0, lifePanel = new ScaledNumericPanel(editor, emitter.getLife(), "Duration", "Life", "Time particles will live, in milliseconds."));
  addContent(i++, 0, lifeOffsetPanel = new ScaledNumericPanel(editor, emitter.getLifeOffset(), "Duration", "Life Offset","Particle starting life consumed, in milliseconds.", false));
}

origin: libgdx/libgdx

private ParticleController createDefaultModelInstanceController () {
  emitter.getDuration().setLow(3000);
  emitter.getEmission().setHigh(80);
  emitter.getLife().setHigh(500, 1000);
origin: libgdx/libgdx

private ParticleController createDefaultModelInstanceController () {
  emitter.getDuration().setLow(3000);
  emitter.getEmission().setHigh(80);
  emitter.getLife().setHigh(500, 1000);
origin: libgdx/libgdx

private ParticleController createDefaultParticleController () {
  emitter.getDuration().setLow(3000);
  emitter.getEmission().setHigh(90);
  emitter.getLife().setHigh(3000);
origin: libgdx/libgdx

private ParticleController createDefaultParticleController () {
  emitter.getDuration().setLow(3000);
  emitter.getEmission().setHigh(90);
  emitter.getLife().setHigh(3000);
origin: libgdx/libgdx

public ParticleController createDefaultTemplateController(){
  emitter.getDuration().setLow(3000);
  emitter.getEmission().setHigh(90);
  emitter.getLife().setHigh(1000);
origin: libgdx/libgdx

public ParticleController createDefaultTemplateController(){
  emitter.getDuration().setLow(3000);
  emitter.getEmission().setHigh(90);
  emitter.getLife().setHigh(1000);
origin: libgdx/libgdx

private ParticleController createDefaultBillboardController () {
  emitter.getDuration().setLow(3000);
  emitter.getEmission().setHigh(250);
  emitter.getLife().setHigh(500, 1000);
origin: libgdx/libgdx

private ParticleController createDefaultBillboardController () {
  emitter.getDuration().setLow(3000);
  emitter.getEmission().setHigh(250);
  emitter.getLife().setHigh(500, 1000);
origin: libgdx/libgdx

private ParticleController createDefaultPointController () {
  emitter.getDuration().setLow(3000);
  emitter.getEmission().setHigh(250);
  emitter.getLife().setHigh(500, 1000);
origin: libgdx/libgdx

private ParticleController createDefaultPointController () {
  emitter.getDuration().setLow(3000);
  emitter.getEmission().setHigh(250);
  emitter.getLife().setHigh(500, 1000);
origin: libgdx/libgdx

private ParticleController createBillboardController (float[] colors, Texture particleTexture) {
  emitter.getDuration().setLow(3000);
  emitter.getEmission().setHigh(2900);
  emitter.getLife().setHigh(1000);
origin: com.badlogicgames.gdx/gdx-tools

private void initializeComponents(RegularEmitter emitter){
  continuousCheckbox = new JCheckBox("Continuous");
  continuousCheckbox.setSelected(emitter.isContinuous());
  continuousCheckbox.addActionListener(new ActionListener() {
    public void actionPerformed (ActionEvent event) {
      RegularEmitter emitter = (RegularEmitter) editor.getEmitter().emitter;
      emitter.setContinuous(continuousCheckbox.isSelected());
    }
  });
  continuousCheckbox.setHorizontalTextPosition(SwingConstants.LEFT);
  
  int i =0;
  addContent(i++, 0, continuousCheckbox, GridBagConstraints.WEST, GridBagConstraints.NONE);
  addContent(i++, 0, countPanel = new CountPanel(editor, "Count", "Min number of particles at all times, max number of particles allowed.", emitter.minParticleCount, emitter.maxParticleCount));
  addContent(i++, 0, delayPanel = new RangedNumericPanel(editor, emitter.getDelay(), "Delay", "Time from beginning of effect to emission start, in milliseconds.", false));
  addContent(i++, 0, durationPanel = new RangedNumericPanel(editor, emitter.getDuration(), "Duration", "Time particles will be emitted, in milliseconds."));
  addContent(i++, 0, emissionPanel = new ScaledNumericPanel(editor, emitter.getEmission(), "Duration", "Emission","Number of particles emitted per second."));
  addContent(i++, 0, lifePanel = new ScaledNumericPanel(editor, emitter.getLife(), "Duration", "Life", "Time particles will live, in milliseconds."));
  addContent(i++, 0, lifeOffsetPanel = new ScaledNumericPanel(editor, emitter.getLifeOffset(), "Duration", "Life Offset","Particle starting life consumed, in milliseconds.", false));
}
 
origin: com.badlogicgames.gdx/gdx-tools

private ParticleController createDefaultModelInstanceController () {
  emitter.getDuration().setLow(3000);
  emitter.getEmission().setHigh(80);
  emitter.getLife().setHigh(500, 1000);
origin: com.badlogicgames.gdx/gdx-tools

private ParticleController createDefaultParticleController () {
  emitter.getDuration().setLow(3000);
  emitter.getEmission().setHigh(90);
  emitter.getLife().setHigh(3000);
origin: com.badlogicgames.gdx/gdx-tools

public ParticleController createDefaultTemplateController(){
  emitter.getDuration().setLow(3000);
  emitter.getEmission().setHigh(90);
  emitter.getLife().setHigh(1000);
origin: com.badlogicgames.gdx/gdx-tools

private ParticleController createDefaultBillboardController () {
  emitter.getDuration().setLow(3000);
  emitter.getEmission().setHigh(250);
  emitter.getLife().setHigh(500, 1000);
origin: com.badlogicgames.gdx/gdx-tools

private ParticleController createDefaultPointController () {
  emitter.getDuration().setLow(3000);
  emitter.getEmission().setHigh(250);
  emitter.getLife().setHigh(500, 1000);
com.badlogic.gdx.graphics.g3d.particles.emittersRegularEmittergetDuration

Popular methods of RegularEmitter

  • <init>
  • getEmission
  • getLife
  • setMaxParticleCount
  • addParticles
  • getDelay
  • getLifeOffset
  • isContinuous
  • set
  • setContinuous

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