/** * Sets the seeker of this music manager. The seeker must be given in the range [0,1] with 0 being silent and 1 being the maximum seeker. * * @param volume */ public void setVolume(float volume) { this.volume = volume; if (currentMusic != null) { currentMusic.setVolume(this.volume); } }
@Override public void setVolume(final float volume) { currentVolume = volume; music.setVolume(volume); }
public void setVolume(float volume) { this.volume = volume; if (voice != null) voice.setVolume(volume * VOLUME_MULTIPLIER); }
@Override public void setVolume(final float volume) { currentVolume = volume; music.setVolume(volume); }
public void volume( float value ) { volume = value; if (player != null) { player.setVolume( value ); } }
public MusicProxy(Music music) { this.music = music; music.setVolume(Game.setting.volume * Game.setting.musicVolume); }
public void setVolume(float volume){ for(Music music:musics.values()){ music.setVolume(volume); } this.musicVolume = volume; }
private void fadeOutCurrentTrack() { float trackTargetVolume = MathUtils.clamp(1f - ((cursor - crossfadeTime) / crossfadeDuration), 0f, targetVolume); currentTrack.setVolume(trackTargetVolume); }
public void setVolume(float volume) { if (desc != null) desc.setVolume(volume); if (music != null && music.isPlaying()) music.setVolume(volume); }
private void initMusic(Music mus) { mus.setLooping(true); mus.setVolume(0.0f); mus.play(); }
void changeVolume(float volumeChange) { Music song = songs.get(currentSongIdx); volume = MathUtils.clamp(song.getVolume() + volumeChange, 0.0f, 1.0f); song.setVolume(volume); }
private void fadeInNextTrack() { float trackTargetVolume = MathUtils.clamp(((cursor - crossfadeTime) / crossfadeDuration), 0f, targetVolume); nextTrack.setVolume(trackTargetVolume); if (!nextTrack.isPlaying() && playing) { nextTrack.play(); } }
private void playMusic(Music music,boolean loop){ if(!music.isPlaying()){ music.setVolume(musicVolume); music.setLooping(true); music.play(); } }
public void act() { proxy.act(Gdx.graphics.getDeltaTime()); music.setVolume(proxy.getColor().a * Game.setting.volume * Game.setting.musicVolume); }
public void play( String assetName, boolean looping ) { if (isPlaying() && lastPlayed.equals( assetName )) { return; } stop(); lastPlayed = assetName; lastLooping = looping; if (!enabled || assetName == null) { return; } player = Gdx.audio.newMusic(Gdx.files.internal(assetName)); player.setLooping(looping); player.setVolume(volume); player.play(); }
public void playMusic(String musicName, boolean isLooping) { Music music = assetManager.get(musicPath + musicName); music.setVolume(0.6f); if (currentMusic.equals(musicName)) { music.setLooping(isLooping); if (!music.isPlaying()) { music.play(); } return; } stopMusic(); music.setLooping(isLooping); music.play(); currentMusic = musicName; }
void playSong(int songIdx) { Music song = songs.get(currentSongIdx); song.setOnCompletionListener(null); song.stop(); currentSongIdx = songIdx; song = songs.get(currentSongIdx); song.play(); song.setVolume(volume); song.setOnCompletionListener(listener); }
@Override public void startEndMusic() { stopBackgroundMusic(); stopTitleMusic(); Music endMusic = getMusic(Sounds.END_THEME); if (endMusic == null) { return; } if (musicVolume > 0.0f && !endMusic.isPlaying() && !paused) { endMusic.setLooping(true); endMusic.setVolume(musicVolume); endMusic.play(); } TheEndIsPlaying = true; }
@Override public void create () { batch = new SpriteBatch(); gsm = new GameStateManager(); music = Gdx.audio.newMusic(Gdx.files.internal("music.mp3")); music.setLooping(true); music.setVolume(0.1f); music.play(); Gdx.gl.glClearColor(1, 0, 0, 1); gsm.push(new MenuState(gsm)); }