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InputEventQueue.touchUp
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How to use
touchUp
method
in
com.badlogic.gdx.InputEventQueue

Best Java code snippets using com.badlogic.gdx.InputEventQueue.touchUp (Showing top 3 results out of 315)

origin: libgdx/libgdx

@Override
public void invoke(long window, int button, int action, int mods) {
  int gdxButton = toGdxButton(button);
  if (button != -1 && gdxButton == -1) return;
  if (action == GLFW.GLFW_PRESS) {
    mousePressed++;
    justTouched = true;
    Lwjgl3Input.this.window.getGraphics().requestRendering();
    eventQueue.touchDown(mouseX, mouseY, 0, gdxButton);
  } else {
    mousePressed = Math.max(0, mousePressed - 1);
    Lwjgl3Input.this.window.getGraphics().requestRendering();
    eventQueue.touchUp(mouseX, mouseY, 0, gdxButton);
  }
}

origin: libgdx/libgdx

@Override
public void invoke(long window, int button, int action, int mods) {
  int gdxButton = toGdxButton(button);
  if (button != -1 && gdxButton == -1) return;
  if (action == GLFW.GLFW_PRESS) {
    mousePressed++;
    justTouched = true;
    Lwjgl3Input.this.window.getGraphics().requestRendering();
    eventQueue.touchDown(mouseX, mouseY, 0, gdxButton);
  } else {
    mousePressed = Math.max(0, mousePressed - 1);
    Lwjgl3Input.this.window.getGraphics().requestRendering();
    eventQueue.touchUp(mouseX, mouseY, 0, gdxButton);
  }
}

origin: com.badlogicgames.gdx/gdx-backend-lwjgl3

@Override
public void invoke(long window, int button, int action, int mods) {
  int gdxButton = toGdxButton(button);
  if (button != -1 && gdxButton == -1) return;
  if (action == GLFW.GLFW_PRESS) {
    mousePressed++;
    justTouched = true;
    Lwjgl3Input.this.window.getGraphics().requestRendering();
    eventQueue.touchDown(mouseX, mouseY, 0, gdxButton);
  } else {
    mousePressed = Math.max(0, mousePressed - 1);
    Lwjgl3Input.this.window.getGraphics().requestRendering();
    eventQueue.touchUp(mouseX, mouseY, 0, gdxButton);
  }
}
 
com.badlogic.gdxInputEventQueuetouchUp

Popular methods of InputEventQueue

  • drain
  • getCurrentEventTime
  • keyDown
  • keyTyped
  • keyUp
  • mouseMoved
  • next
  • queueTime
  • scrolled
  • setProcessor
  • touchDown
  • touchDragged
  • touchDown,
  • touchDragged,
  • <init>

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