public synchronized boolean mouseMoved (int screenX, int screenY) { // Skip any queued mouse moved events. for (int i = next(MOUSE_MOVED, 0); i >= 0; i = next(MOUSE_MOVED, i + 5)) { queue.set(i, SKIP); queue.set(i + 3, 2); } queue.add(MOUSE_MOVED); queueTime(); queue.add(screenX); queue.add(screenY); return false; }
public synchronized boolean mouseMoved (int screenX, int screenY) { // Skip any queued mouse moved events. for (int i = next(MOUSE_MOVED, 0); i >= 0; i = next(MOUSE_MOVED, i + 5)) { queue.set(i, SKIP); queue.set(i + 3, 2); } queue.add(MOUSE_MOVED); queueTime(); queue.add(screenX); queue.add(screenY); return false; }
public synchronized boolean touchDragged (int screenX, int screenY, int pointer) { // Skip any queued touch dragged events for the same pointer. for (int i = next(TOUCH_DRAGGED, 0); i >= 0; i = next(TOUCH_DRAGGED, i + 6)) { if (queue.get(i + 5) == pointer) { queue.set(i, SKIP); queue.set(i + 3, 3); } } queue.add(TOUCH_DRAGGED); queueTime(); queue.add(screenX); queue.add(screenY); queue.add(pointer); return false; }
public synchronized boolean touchDragged (int screenX, int screenY, int pointer) { // Skip any queued touch dragged events for the same pointer. for (int i = next(TOUCH_DRAGGED, 0); i >= 0; i = next(TOUCH_DRAGGED, i + 6)) { if (queue.get(i + 5) == pointer) { queue.set(i, SKIP); queue.set(i + 3, 3); } } queue.add(TOUCH_DRAGGED); queueTime(); queue.add(screenX); queue.add(screenY); queue.add(pointer); return false; }
public synchronized boolean mouseMoved (int screenX, int screenY) { // Skip any queued mouse moved events. for (int i = next(MOUSE_MOVED, 0); i >= 0; i = next(MOUSE_MOVED, i + 5)) { queue.set(i, SKIP); queue.set(i + 3, 2); } queue.add(MOUSE_MOVED); queueTime(); queue.add(screenX); queue.add(screenY); return false; }
public synchronized boolean touchDragged (int screenX, int screenY, int pointer) { // Skip any queued touch dragged events for the same pointer. for (int i = next(TOUCH_DRAGGED, 0); i >= 0; i = next(TOUCH_DRAGGED, i + 6)) { if (queue.get(i + 5) == pointer) { queue.set(i, SKIP); queue.set(i + 3, 3); } } queue.add(TOUCH_DRAGGED); queueTime(); queue.add(screenX); queue.add(screenY); queue.add(pointer); return false; }