@Override public void vibrate (int milliseconds) { input.vibrate(milliseconds); }
@Override public void vibrate (long[] pattern, int repeat) { input.vibrate(pattern, repeat); }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); font.draw(batch, "Touch screen to vibrate", 100, 100); batch.end(); if (Gdx.input.justTouched()) Gdx.input.vibrate(100); } }
public static void vibrate( int milliseconds ) { Gdx.input.vibrate(milliseconds); }
/** * Vibrate, it only vibrates if SettingsManager.isVibrationOn(), 1000ms is 1 * second, also requires "android.permission.VIBRATE" in android manifest * */ public void vibrate(int milliseconds) { if (SettingsManager.isVibrationOn()) { Gdx.input.vibrate(milliseconds); } }
/** * Vibrate with a pattern, it only vibrates if * SettingsManager.isVibrationOn(), 1000ms is 1 second, also requires * "android.permission.VIBRATE" in android manifest * */ public void vibrate(long[] pattern, int repeat) { if (SettingsManager.isVibrationOn()) { Gdx.input.vibrate(pattern, repeat); } }