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Vector4.equals
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How to use
equals
method
in
com.ardor3d.math.Vector4

Best Java code snippets using com.ardor3d.math.Vector4.equals (Showing top 3 results out of 315)

origin: com.ardor3d/ardor3d-core

/**
 * Checks to see if the given Vector3 is equals to the data stored in the buffer at the given data index.
 * 
 * @param check
 *            the vector to check against - null will return false.
 * @param buf
 *            the buffer to compare data with
 * @param index
 *            the position (in terms of vectors, not floats) of the vector in the buffer to check against
 * @return
 */
public static boolean equals(final ReadOnlyVector4 check, final FloatBuffer buf, final int index) {
  final Vector4 temp = Vector4.fetchTempInstance();
  populateFromBuffer(temp, buf, index);
  final boolean equals = temp.equals(check);
  Vector4.releaseTempInstance(temp);
  return equals;
}
origin: Renanse/Ardor3D

/**
 * Checks to see if the given Vector3 is equals to the data stored in the buffer at the given data index.
 * 
 * @param check
 *            the vector to check against - null will return false.
 * @param buf
 *            the buffer to compare data with
 * @param index
 *            the position (in terms of vectors, not floats) of the vector in the buffer to check against
 * @return
 */
public static boolean equals(final ReadOnlyVector4 check, final FloatBuffer buf, final int index) {
  final Vector4 temp = Vector4.fetchTempInstance();
  populateFromBuffer(temp, buf, index);
  final boolean equals = temp.equals(check);
  Vector4.releaseTempInstance(temp);
  return equals;
}
origin: Renanse/Ardor3D

assertFalse(vec1.equals(null));
assertFalse(vec1.equals(new Vector2()));
assertFalse(vec1.equals(new Vector4(0, 4, 4, 4)));
assertFalse(vec1.equals(new Vector4(0, 1, 4, 4)));
assertFalse(vec1.equals(new Vector4(0, 1, 2, 4)));
com.ardor3d.mathVector4equals

Popular methods of Vector4

  • <init>
    Constructs a new vector set to the (x, y, z, w) values of the given source vector.
  • set
    Sets the value of this vector to the (x, y, z, w) values of the provided source vector.
  • getW
  • getX
  • getY
  • getZ
  • addLocal
    Increments the values of this vector with the x, y, z and w values of the given vector.
  • getXf
  • getYf
  • getZf
  • multiplyLocal
    Internally modifies the values of this vector by multiplying them each by the given scale values.
  • setW
    Sets the fourth component of this vector to the given double value.
  • multiplyLocal,
  • setW,
  • setX,
  • setY,
  • setZ,
  • dot,
  • fetchTempInstance,
  • getWf,
  • multiply,
  • normalizeLocal

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