djd.initialize(bodies[i], bodies[next], bodies[i].getWorldCenter(), bodies[next].getWorldCenter()); distanceJoints[i] = (DistanceJoint) world.createJoint(djd);
djd.initialize(bodies[i], bodies[next], bodies[i].getWorldCenter(), bodies[next].getWorldCenter()); distanceJoints[i] = (DistanceJoint) world.createJoint(djd);