- assertNotLocked
- clearForces
Call this after you are done with time steps to clear the forces. You normally
call this after each
- createBody
Create a rigid body given a definition. No reference to the definition is
retained. This function is
- createJoint
Create a joint to constrain bodies together. No reference to the definition is
retained. This may ca
- destroyBody
Destroy a rigid body. This automatically deletes all associated shapes and
joints. This function is
- destroyJoint
Destroy a joint. This may cause the connected bodies to begin colliding. This
function is locked dur
- destroyParticle
Destroy a particle. The particle is removed after the next step.
- destroyParticlesInGroup
Destroy particles in a group. This function is locked during callbacks.
- destroyParticlesInShape
Destroy particles inside a shape. This function is locked during callbacks. In
addition, this functi
- getBodyCount
- getContactManager
- getDestructionListener