drawSlots(0, 0, 2); drawSlots(0, 1, 2); break; case 5: drawSlots(0, 0, 3); drawSlots(1, 1, 2); break; case 6: drawSlots(0, 0, 3); drawSlots(0, 1, 3); break; case 7: drawSlots(1, 0, 2); drawSlots(0, 1, 3); drawSlots(1, 2, 2); break; case 8: drawSlots(0, 0, 3); drawSlots(0, 1, 3); drawSlots(1, 2, 2); break; case 9: drawSlots(0, 0, 3); drawSlots(0, 1, 3); drawSlots(0, 2, 3); break; default: drawSlots(0, 0, numAugments);