return new RInt(name); case FLOAT: return new RFloat(name);
/** * Add a constant * * @param name * @param value * @return */ protected ShaderVar addConst(String name, int value) { return addConst(name, new RInt(value)); }
return new RInt(name); case FLOAT: return new RFloat(name);
/** * Add a constant * * @param name * @param value * @return */ protected ShaderVar addConst(String name, int value) { return addConst(name, new RInt(value)); }