Tabnine Logo
IPlayer
Code IndexAdd Tabnine to your IDE (free)

How to use
IPlayer
in
jsettlers.common.player

Best Java code snippets using jsettlers.common.player.IPlayer (Showing top 20 results out of 315)

origin: jsettlers/settlers-remake

private boolean isAlive(IPlayer player) {
  return isAlive(player.getPlayerId());
}
origin: jsettlers/settlers-remake

public FogOfWar(short width, short height, IPlayer player) {
  this.width = width;
  this.height = height;
  this.team = player.getTeamId();
  this.sight = new byte[width][height];
}
origin: jsettlers/settlers-remake

private boolean canSelectPlayer(IPlayer player) {
  return canSelectPlayer(player.getPlayerId());
}
origin: jsettlers/settlers-remake

/**
 * 
 * @param player
 *            The player id of the first player.
 * @param otherAttackable
 *            The other attackable. (Must not be null!)
 * 
 * @return
 */
public static boolean isEnemy(IPlayer player, IAttackable otherAttackable) {
  return otherAttackable.getPlayer().getTeamId() != player.getTeamId() && otherAttackable.isAttackable();
}
origin: jsettlers/settlers-remake

private int maximumAllowedCount(EBuildingType buildingType) {
  if (!limitByWeakestEnemy) {
    return Integer.MAX_VALUE;
  }
  List<IPlayer> enemies = aiStatistics.getAliveEnemiesOf(player);
  float sumOfBuildings = 0;
  for (IPlayer enemy : enemies) {
    sumOfBuildings += aiStatistics.getTotalNumberOfBuildingTypeForPlayer(buildingType, enemy.getPlayerId());
  }
  return Math.max(1, (int) (sumOfBuildings / enemies.size()));
}
origin: jsettlers/settlers-remake

private boolean isPlayerOK(IPlayerable playerable) {
  return (MatchConstants.ENABLE_ALL_PLAYER_FOG_OF_WAR || (playerable.getPlayer().getTeamId() == team));
}
origin: jsettlers/settlers-remake

private Color getColor(IMapObject object) {
  Color color = null;
  if (object instanceof IPlayerable) {
    color = context.getPlayerColor(((IPlayerable) object).getPlayer().getPlayerId());
  }
  return color;
}
origin: jsettlers/settlers-remake

private boolean hasSameTeam(int x, int y, IPathCalculatable requester) {
  Player player = partitionsGrid.getPlayerAt(x, y);
  return player != null && player.getTeamId() == requester.getPlayer().getTeamId();
}
origin: jsettlers/settlers-remake

private boolean hasSamePlayer(int x, int y, IPathCalculatable requester) {
  return partitionsGrid.getPlayerIdAt(x, y) == requester.getPlayer().getPlayerId();
}
origin: jsettlers/settlers-remake

private List<IPlayer> getEnemiesOf(IPlayer player) {
  byte teamId = player.getTeamId();
  return stream(players).filter(currPlayer -> currPlayer.getTeamId() != teamId).collect(Collectors.toList());
}
origin: jsettlers/settlers-remake

public int getCountOfMovablesOfPlayer(IPlayer player, Set<EMovableType> types) {
  byte playerId = player.getPlayerId();
  return stream(types).mapToInt(type -> getPositionsOfMovablesWithTypeForPlayer(playerId, type).size()).sum();
}
origin: jsettlers/settlers-remake

byte movableTeam = attackable.getPlayer().getTeamId();
      IAttackable currTower = (IAttackable) getMapObjectAt(x, y, EMapObjectType.ATTACKABLE_TOWER);
      if (currTower != null && currTower.getPlayer().getTeamId() != movableTeam) {
        currTower.informAboutAttackable(attackable);
origin: jsettlers/settlers-remake

@Override
public boolean isBlocked(IPathCalculatable requester, int x, int y) {
  if (requester.isShip()) {
    return !isWaterSafe(x, y);
  }
  return flagsGrid.isBlocked(x, y) || (requester.needsPlayersGround() && requester.getPlayer().getPlayerId() != partitionsGrid.getPlayerIdAt(x, y));
}
origin: jsettlers/settlers-remake

return movable != null && movable.getPlayer().getTeamId() != pathCalculable.getPlayer().getTeamId();
origin: jsettlers/settlers-remake

private boolean isDanger() {
  if (aiStatistics.getTotalNumberOfBuildingTypeForPlayer(BARRACK, playerId) < 1) {
    int numberOfSwordsmen = aiStatistics.getCountOfMovablesOfPlayer(player, EMovableType.SWORDSMEN);
    if (aiStatistics.getTotalNumberOfBuildingTypeForPlayer(TOWER, playerId) >= numberOfSwordsmen) {
      return true;
    }
    for (IPlayer enemy : aiStatistics.getAliveEnemiesOf(player)) {
      if (aiStatistics.getNumberOfBuildingTypeForPlayer(WEAPONSMITH, enemy.getPlayerId()) > 0) {
        return true;
      }
    }
  }
  return false;
}
origin: jsettlers/settlers-remake

private ShortPoint2D getTargetEnemyDoorToAttack(IPlayer enemyToAttack) {
  List<ShortPoint2D> myMilitaryBuildings = aiStatistics.getBuildingPositionsOfTypesForPlayer(EBuildingType.MILITARY_BUILDINGS, player.playerId);
  ShortPoint2D myBaseAveragePoint = AiStatistics.calculateAveragePointFromList(myMilitaryBuildings);
  List<ShortPoint2D> enemyMilitaryBuildings = aiStatistics.getBuildingPositionsOfTypesForPlayer(EBuildingType.MILITARY_BUILDINGS, enemyToAttack.getPlayerId());
  ShortPoint2D nearestEnemyBuildingPosition = AiStatistics.detectNearestPointFromList(myBaseAveragePoint, enemyMilitaryBuildings);
  return aiStatistics.getBuildingAt(nearestEnemyBuildingPosition).getDoor();
}
origin: jsettlers/settlers-remake

private ISelectable getSelectableAt(ShortPoint2D pos) {
  if (grid.isInBounds(pos)) {
    final IBuilding building = grid.getBuildingAt(pos.x, pos.y);
    if (building != null && canSelectPlayer(building.getPlayer().getPlayerId())) {
      return building;
    } else {
      final IGuiMovable selectableMovable = getSelectableMovable(pos.x, pos.y).orElse(null);
      if (selectableMovable != null) {
        return selectableMovable;
      }
    }
  }
  return null;
}
origin: jsettlers/settlers-remake

final boolean isValidPosition(IPathCalculatable pathCalculatable, int x, int y) {
  if (pathCalculatable.isShip()) {
    return isNavigable(x, y);
  }
  return isInBounds(x, y) && !flagsGrid.isBlocked(x, y)
    && (!pathCalculatable.needsPlayersGround() || pathCalculatable.getPlayer().getPlayerId() == partitionsGrid.getPlayerIdAt(x, y));
}
origin: jsettlers/settlers-remake

@Override
public void update() {
  buildingsToBuild.clear();
  this.mapBuildingCounts = aiStatistics.getAiMapInformation().getBuildingCounts(player.getPlayerId());
  addMinimalBuildingMaterialBuildings();
  if (isVerySmallMap()) {
    addSmallWeaponProduction();
    addFoodAndBuildingMaterialAndWeaponAndGoldIndustry();
    addManaBuildings();
  } else {
    addManaBuildings();
    addFoodAndBuildingMaterialAndWeaponAndGoldIndustry();
    addSecondToolSmith();
  }
}
origin: jsettlers/settlers-remake

private void selectArea(SelectAreaAction action) {
  final SelectionSet selectionSet = new SelectionSet();
  action.getArea().stream().filterBounds(grid.getWidth(), grid.getHeight()).forEach((x, y) -> {
    final IGuiMovable movable = grid.getMovable(x, y);
    if (movable != null && canSelectPlayer(movable.getPlayer().getPlayerId())) {
      selectionSet.add(movable);
    }
    final IBuilding building = grid.getBuildingAt(x, y);
    if (building != null && canSelectPlayer(building.getPlayer().getPlayerId())) {
      selectionSet.add(building);
    }
  });
  setSelection(selectionSet);
}
jsettlers.common.playerIPlayer

Javadoc

Created by Andreas Eberle on 27.06.2017.

Most used methods

  • getPlayerId
    The id of the player. It is unique in this game
  • getTeamId

Popular in Java

  • Reactive rest calls using spring rest template
  • getResourceAsStream (ClassLoader)
  • getContentResolver (Context)
  • scheduleAtFixedRate (Timer)
  • RandomAccessFile (java.io)
    Allows reading from and writing to a file in a random-access manner. This is different from the uni-
  • AtomicInteger (java.util.concurrent.atomic)
    An int value that may be updated atomically. See the java.util.concurrent.atomic package specificati
  • JLabel (javax.swing)
  • IOUtils (org.apache.commons.io)
    General IO stream manipulation utilities. This class provides static utility methods for input/outpu
  • Join (org.hibernate.mapping)
  • LoggerFactory (org.slf4j)
    The LoggerFactory is a utility class producing Loggers for various logging APIs, most notably for lo
  • Github Copilot alternatives
Tabnine Logo
  • Products

    Search for Java codeSearch for JavaScript code
  • IDE Plugins

    IntelliJ IDEAWebStormVisual StudioAndroid StudioEclipseVisual Studio CodePyCharmSublime TextPhpStormVimGoLandRubyMineEmacsJupyter NotebookJupyter LabRiderDataGripAppCode
  • Company

    About UsContact UsCareers
  • Resources

    FAQBlogTabnine AcademyTerms of usePrivacy policyJava Code IndexJavascript Code Index
Get Tabnine for your IDE now