void receiveSystemMessage(IMultiplayerPlayer author, ENetworkMessage networkMessage) { if (chatMessageListener != null) { chatMessageListener.systemMessageReceived(author, networkMessage); } }
private IPacketReceiver<ChatMessagePacket> generateChatMessageReceiver() { return packet -> { if (chatMessageListener != null) { chatMessageListener.chatMessageReceived(packet.getAuthorId(), packet.getMessage()); } }; }