@Override protected void onClick() { hide(); StoneOfAugmentation.this.apply( (Weapon)toAugment, aug ); } };
@Override protected void onClick() { hide(); StoneOfAugmentation.this.collect(); } };
public void apply( Weapon weapon, Weapon.Augment augment ) { weapon.augment = augment; useAnimation(); ScrollOfUpgrade.upgrade(curUser); }
itemsToSpawn.add( new StoneOfAugmentation() );
itemsToSpawn.add( new StoneOfAugmentation() );
public void apply( Armor armor, Armor.Augment augment ) { armor.augment = augment; useAnimation(); ScrollOfUpgrade.upgrade(curUser); }
@Override protected void onClick() { hide(); StoneOfAugmentation.this.apply( (Armor) toAugment, aug ); } };
@Override protected void onClick() { hide(); StoneOfAugmentation.this.collect(); } };
"Dev commentary will be added here in the future.")); changes.addButton( new ChangeButton(new StoneOfAugmentation(), "The weightstone is now the runestone of augmentation!\n\n" + "Usability on weapons unchanged, can still be used to enhance either speed or damage at the cost of the other.\n\n" +
public void apply( Armor armor, Armor.Augment augment ) { armor.augment = augment; useAnimation(); ScrollOfUpgrade.upgrade(curUser); }
@Override protected void onClick() { hide(); StoneOfAugmentation.this.apply( (Weapon)toAugment, aug ); } };
@Override public void onBackPressed() { StoneOfAugmentation.this.collect(); super.onBackPressed(); } }
"Dev commentary will be added here in the future.")); changes.addButton( new ChangeButton(new StoneOfAugmentation(), "The weightstone is now the runestone of augmentation!\n\n" + "Usability on weapons unchanged, can still be used to enhance either speed or damage at the cost of the other.\n\n" +
public void apply( Weapon weapon, Weapon.Augment augment ) { weapon.augment = augment; useAnimation(); ScrollOfUpgrade.upgrade(curUser); }
@Override protected void onClick() { hide(); StoneOfAugmentation.this.apply( (Armor) toAugment, aug ); } };
@Override public void onBackPressed() { StoneOfAugmentation.this.collect(); super.onBackPressed(); } }