@Override public void update(float tpf) { if(!isEnabled()){ return; } updateLights(scene); debugNode.updateLogicalState(tpf); debugNode.updateGeometricState(); cleanProbes(); }
@Override public void render(RenderManager rm) { if(!isEnabled()){ return; } rm.renderScene(debugNode, getApplication().getViewPort()); }
@Override public void render(RenderManager rm) { rm.renderScene(debugNode, getApplication().getViewPort()); }
Node n = (Node)scene; for (Spatial spatial : n.getChildren()) { updateLights(spatial);
LightsDebugState debugState = new LightsDebugState(); stateManager.attach(debugState);