public GL wrap(GL gl) { return new MatrixTrackingGL(gl); }}); mGLSurfaceView.setRenderer(new SpriteTextRenderer(this));
private void getMatrix(GL10 gl, int mode, float[] mat) { MatrixTrackingGL gl2 = (MatrixTrackingGL) gl; gl2.glMatrixMode(mode); gl2.getMatrix(mat, 0); }
private void getMatrix(GL10 gl, int mode, float[] mat) { MatrixTrackingGL gl2 = (MatrixTrackingGL) gl; gl2.glMatrixMode(mode); gl2.getMatrix(mat, 0); }
public GL wrap(GL gl) { return new MatrixTrackingGL(gl); }}); mGLSurfaceView.setRenderer(new SpriteTextRenderer(this));