@Override public ParticleControllerComponent copy () { return new PointSpriteRenderer(batch); }
public PointSpriteRenderer (PointSpriteParticleBatch batch) { this(); setBatch(batch); }
@Override public ParticleControllerComponent copy () { return new PointSpriteRenderer(batch); }
public PointSpriteRenderer (PointSpriteParticleBatch batch) { this(); setBatch(batch); }
velocityValue.strengthValue.setHigh(5, 10); return new ParticleController("PointSprite Controller", emitter, new PointSpriteRenderer(editor.getPointSpriteBatch()), new RegionInfluencer.Single((Texture) editor.assetManager.get(FlameMain.DEFAULT_BILLBOARD_PARTICLE) ), spawnSource,
public PointSpriteRenderer (PointSpriteParticleBatch batch) { this(); setBatch(batch); }
velocityValue.strengthValue.setHigh(5, 10); return new ParticleController("PointSprite Controller", emitter, new PointSpriteRenderer(editor.getPointSpriteBatch()), new RegionInfluencer.Single((Texture) editor.assetManager.get(FlameMain.DEFAULT_BILLBOARD_PARTICLE) ), spawnSource,
@Override public ParticleControllerComponent copy () { return new PointSpriteRenderer(batch); }
velocityValue.strengthValue.setHigh(5, 10); return new ParticleController("PointSprite Controller", emitter, new PointSpriteRenderer(editor.getPointSpriteBatch()), new RegionInfluencer.Single((Texture) editor.assetManager.get(FlameMain.DEFAULT_BILLBOARD_PARTICLE) ), spawnSource,