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InputEventQueue
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InputEventQueue
in
com.badlogic.gdx

Best Java code snippets using com.badlogic.gdx.InputEventQueue (Showing top 20 results out of 315)

origin: libgdx/libgdx

void resetPollingStates() {
  justTouched = false;
  keyJustPressed = false;
  for (int i = 0; i < justPressedKeys.length; i++) {
    justPressedKeys[i] = false;
  }
  eventQueue.setProcessor(null);
  eventQueue.drain();
}

origin: libgdx/libgdx

@Override
public long getCurrentEventTime() {
  // queue sets its event time for each event dequeued/processed
  return eventQueue.getCurrentEventTime();
}    
origin: libgdx/libgdx

  @Override
  public void invoke(long window, int codepoint) {
    if ((codepoint & 0xff00) == 0xf700) return;
    lastCharacter = (char)codepoint;
    Lwjgl3Input.this.window.getGraphics().requestRendering();
    eventQueue.keyTyped((char)codepoint);
  }
};
origin: libgdx/libgdx

public synchronized boolean mouseMoved (int screenX, int screenY) {
  // Skip any queued mouse moved events.
  for (int i = next(MOUSE_MOVED, 0); i >= 0; i = next(MOUSE_MOVED, i + 5)) {
    queue.set(i, SKIP);
    queue.set(i + 3, 2);
  }
  queue.add(MOUSE_MOVED);
  queueTime();
  queue.add(screenX);
  queue.add(screenY);
  return false;
}
origin: libgdx/libgdx

  @Override
  public void invoke(long window, int key, int scancode, int action, int mods) {
    switch (action) {
    case GLFW.GLFW_PRESS:
      key = getGdxKeyCode(key);
      eventQueue.keyDown(key);								
      pressedKeys++;
      keyJustPressed = true;
      justPressedKeys[key] = true;
      Lwjgl3Input.this.window.getGraphics().requestRendering();
      lastCharacter = 0;
      char character = characterForKeyCode(key);
      if (character != 0) charCallback.invoke(window, character);				
      break;
    case GLFW.GLFW_RELEASE:
      pressedKeys--;
      Lwjgl3Input.this.window.getGraphics().requestRendering();
      eventQueue.keyUp(getGdxKeyCode(key));
      break;
    case GLFW.GLFW_REPEAT:
      if (lastCharacter != 0) {
        Lwjgl3Input.this.window.getGraphics().requestRendering();
        eventQueue.keyTyped(lastCharacter);
      }
      break;
    }
  }
};
origin: libgdx/libgdx

public synchronized boolean keyTyped (char character) {
  queue.add(KEY_TYPED);
  queueTime();
  queue.add(character);
  return false;
}
origin: libgdx/libgdx

  @Override
  public void invoke(long windowHandle, double x, double y) {			
    deltaX = (int)x - logicalMouseX;
    deltaY = (int)y - logicalMouseY;
    mouseX = logicalMouseX = (int)x;
    mouseY = logicalMouseY = (int)y;
    
    if(window.getConfig().hdpiMode == HdpiMode.Pixels) {
      float xScale = window.getGraphics().getBackBufferWidth() / (float)window.getGraphics().getLogicalWidth();
      float yScale = window.getGraphics().getBackBufferHeight() / (float)window.getGraphics().getLogicalHeight();				
      deltaX = (int)(deltaX * xScale);
      deltaY = (int)(deltaY * yScale);
      mouseX = (int)(mouseX * xScale);
      mouseY = (int)(mouseY * yScale);
    }
    
    Lwjgl3Input.this.window.getGraphics().requestRendering();
    if (mousePressed > 0) {								
      eventQueue.touchDragged(mouseX, mouseY, 0);
    } else {								
      eventQueue.mouseMoved(mouseX, mouseY);
    }            
  }
};
origin: com.badlogicgames.gdx/gdx-backend-jglfw

public void update () {
  deltaX = 0;
  deltaY = 0;
  justTouched = false;
  if (keyJustPressed) {
    keyJustPressed = false;
    for (int i = 0; i < justPressedKeys.length; i++) {
      justPressedKeys[i] = false;
    }
  }
  if (processorQueue != null)
    processorQueue.drain(); // Main loop is handled elsewhere and events are queued.
  else {
    currentEventTime = System.nanoTime();
    glfwPollEvents(); // Use GLFW main loop to process events.
  }
}
origin: libgdx/libgdx

  @Override
  public void invoke(long window, double scrollX, double scrollY) {
    Lwjgl3Input.this.window.getGraphics().requestRendering();
    if (scrollYRemainder > 0 && scrollY < 0 || scrollYRemainder < 0 && scrollY > 0 ||
      TimeUtils.nanoTime() - lastScrollEventTime > pauseTime ) { 
      // fire a scroll event immediately:
      //  - if the scroll direction changes; 
      //  - if the user did not move the wheel for more than 250ms
      scrollYRemainder = 0;
      int scrollAmount = (int)-Math.signum(scrollY);
      eventQueue.scrolled(scrollAmount);
      lastScrollEventTime = TimeUtils.nanoTime();
    }
    else {
      scrollYRemainder += scrollY;
      while (Math.abs(scrollYRemainder) >= 1) {
        int scrollAmount = (int)-Math.signum(scrollY);
        eventQueue.scrolled(scrollAmount);
        lastScrollEventTime = TimeUtils.nanoTime();
        scrollYRemainder += scrollAmount;
      }
    }
  }
};
origin: libgdx/libgdx

  @Override
  public void invoke(long window, int key, int scancode, int action, int mods) {
    switch (action) {
    case GLFW.GLFW_PRESS:
      key = getGdxKeyCode(key);
      eventQueue.keyDown(key);								
      pressedKeys++;
      keyJustPressed = true;
      justPressedKeys[key] = true;
      Lwjgl3Input.this.window.getGraphics().requestRendering();
      lastCharacter = 0;
      char character = characterForKeyCode(key);
      if (character != 0) charCallback.invoke(window, character);				
      break;
    case GLFW.GLFW_RELEASE:
      pressedKeys--;
      Lwjgl3Input.this.window.getGraphics().requestRendering();
      eventQueue.keyUp(getGdxKeyCode(key));
      break;
    case GLFW.GLFW_REPEAT:
      if (lastCharacter != 0) {
        Lwjgl3Input.this.window.getGraphics().requestRendering();
        eventQueue.keyTyped(lastCharacter);
      }
      break;
    }
  }
};
origin: libgdx/libgdx

public synchronized boolean mouseMoved (int screenX, int screenY) {
  // Skip any queued mouse moved events.
  for (int i = next(MOUSE_MOVED, 0); i >= 0; i = next(MOUSE_MOVED, i + 5)) {
    queue.set(i, SKIP);
    queue.set(i + 3, 2);
  }
  queue.add(MOUSE_MOVED);
  queueTime();
  queue.add(screenX);
  queue.add(screenY);
  return false;
}
origin: libgdx/libgdx

public synchronized boolean scrolled (int amount) {
  queue.add(SCROLLED);
  queueTime();
  queue.add(amount);
  return false;
}
origin: libgdx/libgdx

  @Override
  public void invoke(long windowHandle, double x, double y) {			
    deltaX = (int)x - logicalMouseX;
    deltaY = (int)y - logicalMouseY;
    mouseX = logicalMouseX = (int)x;
    mouseY = logicalMouseY = (int)y;
    
    if(window.getConfig().hdpiMode == HdpiMode.Pixels) {
      float xScale = window.getGraphics().getBackBufferWidth() / (float)window.getGraphics().getLogicalWidth();
      float yScale = window.getGraphics().getBackBufferHeight() / (float)window.getGraphics().getLogicalHeight();				
      deltaX = (int)(deltaX * xScale);
      deltaY = (int)(deltaY * yScale);
      mouseX = (int)(mouseX * xScale);
      mouseY = (int)(mouseY * yScale);
    }
    
    Lwjgl3Input.this.window.getGraphics().requestRendering();
    if (mousePressed > 0) {								
      eventQueue.touchDragged(mouseX, mouseY, 0);
    } else {								
      eventQueue.mouseMoved(mouseX, mouseY);
    }            
  }
};
origin: libgdx/libgdx

  @Override
  public void invoke(long window, double scrollX, double scrollY) {
    Lwjgl3Input.this.window.getGraphics().requestRendering();
    if (scrollYRemainder > 0 && scrollY < 0 || scrollYRemainder < 0 && scrollY > 0 ||
      TimeUtils.nanoTime() - lastScrollEventTime > pauseTime ) { 
      // fire a scroll event immediately:
      //  - if the scroll direction changes; 
      //  - if the user did not move the wheel for more than 250ms
      scrollYRemainder = 0;
      int scrollAmount = (int)-Math.signum(scrollY);
      eventQueue.scrolled(scrollAmount);
      lastScrollEventTime = TimeUtils.nanoTime();
    }
    else {
      scrollYRemainder += scrollY;
      while (Math.abs(scrollYRemainder) >= 1) {
        int scrollAmount = (int)-Math.signum(scrollY);
        eventQueue.scrolled(scrollAmount);
        lastScrollEventTime = TimeUtils.nanoTime();
        scrollYRemainder += scrollAmount;
      }
    }
  }
};
origin: libgdx/libgdx

void resetPollingStates() {
  justTouched = false;
  keyJustPressed = false;
  for (int i = 0; i < justPressedKeys.length; i++) {
    justPressedKeys[i] = false;
  }
  eventQueue.setProcessor(null);
  eventQueue.drain();
}

origin: com.badlogicgames.gdx/gdx-backend-lwjgl3

  @Override
  public void invoke(long window, int key, int scancode, int action, int mods) {
    switch (action) {
    case GLFW.GLFW_PRESS:
      key = getGdxKeyCode(key);
      eventQueue.keyDown(key);								
      pressedKeys++;
      keyJustPressed = true;
      justPressedKeys[key] = true;
      Lwjgl3Input.this.window.getGraphics().requestRendering();
      lastCharacter = 0;
      char character = characterForKeyCode(key);
      if (character != 0) charCallback.invoke(window, character);				
      break;
    case GLFW.GLFW_RELEASE:
      pressedKeys--;
      Lwjgl3Input.this.window.getGraphics().requestRendering();
      eventQueue.keyUp(getGdxKeyCode(key));
      break;
    case GLFW.GLFW_REPEAT:
      if (lastCharacter != 0) {
        Lwjgl3Input.this.window.getGraphics().requestRendering();
        eventQueue.keyTyped(lastCharacter);
      }
      break;
    }
  }
};
origin: libgdx/libgdx

public synchronized boolean touchDragged (int screenX, int screenY, int pointer) {
  // Skip any queued touch dragged events for the same pointer.
  for (int i = next(TOUCH_DRAGGED, 0); i >= 0; i = next(TOUCH_DRAGGED, i + 6)) {
    if (queue.get(i + 5) == pointer) {
      queue.set(i, SKIP);
      queue.set(i + 3, 3);
    }
  }
  queue.add(TOUCH_DRAGGED);
  queueTime();
  queue.add(screenX);
  queue.add(screenY);
  queue.add(pointer);
  return false;
}
origin: libgdx/libgdx

public synchronized boolean keyDown (int keycode) {
  queue.add(KEY_DOWN);
  queueTime();
  queue.add(keycode);
  return false;
}
origin: com.badlogicgames.gdx/gdx-backend-lwjgl3

  @Override
  public void invoke(long windowHandle, double x, double y) {			
    deltaX = (int)x - logicalMouseX;
    deltaY = (int)y - logicalMouseY;
    mouseX = logicalMouseX = (int)x;
    mouseY = logicalMouseY = (int)y;
    
    if(window.getConfig().hdpiMode == HdpiMode.Pixels) {
      float xScale = window.getGraphics().getBackBufferWidth() / (float)window.getGraphics().getLogicalWidth();
      float yScale = window.getGraphics().getBackBufferHeight() / (float)window.getGraphics().getLogicalHeight();				
      deltaX = (int)(deltaX * xScale);
      deltaY = (int)(deltaY * yScale);
      mouseX = (int)(mouseX * xScale);
      mouseY = (int)(mouseY * yScale);
    }
    
    Lwjgl3Input.this.window.getGraphics().requestRendering();
    if (mousePressed > 0) {								
      eventQueue.touchDragged(mouseX, mouseY, 0);
    } else {								
      eventQueue.mouseMoved(mouseX, mouseY);
    }            
  }
};
origin: libgdx/libgdx

@Override
public long getCurrentEventTime() {
  // queue sets its event time for each event dequeued/processed
  return eventQueue.getCurrentEventTime();
}    
com.badlogic.gdxInputEventQueue

Javadoc

Queues events that are later passed to the wrapped InputProcessor.

Most used methods

  • drain
  • getCurrentEventTime
  • keyDown
  • keyTyped
  • keyUp
  • mouseMoved
  • next
  • queueTime
  • scrolled
  • setProcessor
  • touchDown
  • touchDragged
  • touchDown,
  • touchDragged,
  • touchUp,
  • <init>

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