final DistanceJointDef djd = new DistanceJointDef(); distanceJoints = new DistanceJoint[bodies.length]; for (int i = 0; i < targetLengths.length; ++i) { djd.initialize(bodies[i], bodies[next], bodies[i].getWorldCenter(), bodies[next].getWorldCenter()); distanceJoints[i] = (DistanceJoint) world.createJoint(djd);
final DistanceJointDef djd = new DistanceJointDef(); distanceJoints = new DistanceJoint[bodies.length]; for (int i = 0; i < targetLengths.length; ++i) { djd.initialize(bodies[i], bodies[next], bodies[i].getWorldCenter(), bodies[next].getWorldCenter()); distanceJoints[i] = (DistanceJoint) world.createJoint(djd);