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BaleAmountAlwaysVisible
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How to use
BaleAmountAlwaysVisible
in
ch.sahits.game.openpatrician.javafx.control

Best Java code snippets using ch.sahits.game.openpatrician.javafx.control.BaleAmountAlwaysVisible (Showing top 6 results out of 315)

origin: ch.sahits.game/OpenPatricianJavaFX

public BaleAmountAlwaysVisible() {
  getStylesheets().add(this.getClass().getResource("icons.css").toExternalForm());
  amount = new SimpleStringProperty(this, "amount", "");
  final ImageView imageView = new ImageView(img);
  final Label text = new Label();
  text.getStyleClass().add("iconText");
  text.textProperty().bind(amount);
  imageView.layoutXProperty().bind(text.widthProperty().add(3));
  getChildren().addAll(text, imageView);
}
public void setAmount(Integer amount) {
origin: ch.sahits.game/OpenPatricianDisplay

  row.add(new ControlTableCell(barrelAmount));
} else {
  BaleAmountAlwaysVisible baleAmount = new BaleAmountAlwaysVisible();
  baleAmount.amountProperty().bind(needed.asString());
  row.add(new ControlTableCell(baleAmount));
  row.add(new ControlTableCell(barrelAmount));
} else {
  BaleAmountAlwaysVisible baleAmount = new BaleAmountAlwaysVisible();
  baleAmount.amountProperty().bind(stored.asString());
  row.add(new ControlTableCell(baleAmount));
  row.add(new ControlTableCell(barrelAmount));
} else {
  BaleAmountAlwaysVisible baleAmount = new BaleAmountAlwaysVisible();
  baleAmount.amountProperty().bind(buyAmount.asString());
  row.add(new ControlTableCell(baleAmount));
origin: ch.sahits.game/OpenPatricianDisplay

  row.add(new ControlTableCell(barrelAmount));
} else {
  BaleAmountAlwaysVisible baleAmount = new BaleAmountAlwaysVisible();
  baleAmount.amountProperty().bind(stored.asString());
  row.add(new ControlTableCell(baleAmount));
  row.add(new ControlTableCell(barrelAmount));
} else {
  BaleAmountAlwaysVisible baleAmount = new BaleAmountAlwaysVisible();
  baleAmount.setAmount(0);
  availableMap.addListener((MapChangeListener<IWare, IntegerProperty>) change -> {
    final IntegerProperty valueAdded = change.getValueAdded();
    if (ware.equals(change.getKey()) && valueAdded != null) {
      baleAmount.amountProperty().setValue(String.valueOf(valueAdded.get()));
origin: ch.sahits.game/OpenPatricianJavaFX

  @Override
  public void applyStyle(String style) {
    for (Node node : getChildren()) {
      if (node instanceof IApplicableStyle) {
        ((IApplicableStyle)node).applyStyle(style);
      } else {
        node.setStyle(style);
      }
    }
  }
}
origin: ch.sahits.game/OpenPatricianDisplay

  row.add(new ControlTableCell(barrelAmount));
} else {
  BaleAmountAlwaysVisible baleAmount = new BaleAmountAlwaysVisible();
  baleAmount.amountProperty().bind(needed.asString());
  row.add(new ControlTableCell(baleAmount));
  row.add(new ControlTableCell(barrelAmount));
} else {
  BaleAmountAlwaysVisible baleAmount = new BaleAmountAlwaysVisible();
  baleAmount.amountProperty().bind(stored.asString());
  row.add(new ControlTableCell(baleAmount));
  row.add(new ControlTableCell(barrelAmount));
} else {
  BaleAmountAlwaysVisible baleAmount = new BaleAmountAlwaysVisible();
  baleAmount.amountProperty().bind(buyAmount.asString());
  row.add(new ControlTableCell(baleAmount));
origin: ch.sahits.game/OpenPatricianDisplay

  row.add(new ControlTableCell(amount));
} else {
  BaleAmountAlwaysVisible amount = new BaleAmountAlwaysVisible();
  amount.amountProperty().bind(autoTrading.amountProperty(ware).asString());
  row.add(new ControlTableCell(amount));
ch.sahits.game.openpatrician.javafx.controlBaleAmountAlwaysVisible

Most used methods

  • <init>
  • amountProperty
  • getChildren
  • getStylesheets
  • setAmount

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